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There, they are told by a robot to take a seat in an empty pod. The player eventually finds the location of Vault 112 and enters. He explains that he's heading off to Vault 112 to find a man named Dr. He/she clears them out, and finds some audio tapes left behind.
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The Dweller heads there but finds the place swarming with Super Mutants. Unfortunately, he's not there, but the player is told to check the Jefferson Memorial, where Project Purity is located. The player makes the dangerous trek all the way south to Rivet City and heads for the Science Lab. Rivet City, a beached carrier, in all its glory He tells the dweller that James left for Rivet City. The player agrees and does so, and Three Dog is pleased. However, he's not willing to give up the information to a stranger, and asks the player to venture into the Museum of Technology to retrieve a dish so it can be placed on the Washington Monument, thus restoring the signal for the radio station. A colorful man named Three Dog informs the player that James stopped by, but left a short while ago. It's a long trek, but the Vault 101 Dweller finally arrives at Galaxy News Radio. after they complete a short quest for him. After some poking around, the player comes into contact with a man named Colin Moriarty, who directs them towards the Galaxy News Radio building in the heart of Washington D.C. In The WastelandĪfter leaving the Vault, the player comes across the settlement known as Megaton, which has a large atomic bomb in the middle.
Vault 101 dweller how to#
The player is given even more freedom on how to proceed than before, but in the end, all paths lead to leaving Vault 101 on the trail of the dweller's father. The dweller is directed to sneak into the overseer's office, which contains a secret passage to the vault entrance. Amata urges the dweller to escape and gives him/her a pistol for defense. James has escaped the vault, and as a result the overseer has gone mad and is putting Vault 101 under a violent security lock-down. Three years later, the nineteen-year-old dweller is awoken by Amata, who delivers serious news. The player's answers during the test will determine the dweller's primary skills.
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The dweller can deal with this situation in different ways ranging from diplomacy to violence, but no matter the outcome, everyone will then enter the classroom to take the G.O.A.T. On the way to take the exam the dweller encounters Butch and his friends (now members of a gang called the Tunnel Snakes) harassing Amata.
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exam, or General Occupational Aptitude Test, which all sixteen-year-olds must take, and which determines the career paths of all vault residents. Six years later, the player must take the G.O.A.T. After using the gun to shoot at some targets and a stray radroach, the dweller has a picture taken with James, and the game flashes forward again. After talking with all of the other party guests and receiving several gifts, the dweller is directed to visit James' assistant Jonas, and together James and Jonas give the dweller a repaired B.B. The player is then introduced to some of the other vault residents including the dweller's friend Amata, the daughter of the overseer, and Butch, a young bully.
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The vault's leader, the Overseer, presents the dweller with a Pip-Boy 3000, as is customary for all vault residents. The game jumps ahead another nine years to a surprise party on the dweller's tenth birthday. It reflects on how she felt about the world before she died. He shows the dweller his deceased wife's (and dweller's mother's) favorite bible verse, Revelations 21:6. After the baby is finished looking at the book, James returns to the room, encouraged by his child's willingness to explore. There is a baby book on the floor entitled 'You're S.P.E.C.I.A.L.!', that, when accessed, allows the player to select the dweller's starting Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. James leaves the baby in a playpen while he retrieves something from his office, but the dweller manages to open the playpen door and wanders around the room. The game then jumps forward one year, when the dweller is just a toddler. However, the dweller's mother goes into cardiac arrest moments after giving birth, leaving the father, James, to raise the baby himself. The game begins with the protagonist's birth, and at the outset the player is asked to choose the dweller's gender, name, and (through the use of a gene-scanning mechanism), physical appearance as an adult. The Vault 101 Dweller is the protagonist of Fallout 3.
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